Clock Fri, 24 May 2013 14:49:49 +0100

new nade mechanics?
@ Counter-Strike: Global Offensive forum

hey was just playing some css source deathmatch and started to noob it up with some good old panic spray as i ran out of ammo i switched to my nade to at least try and kill him before i died in the process which ended in complete failure :(, afterwards a thought came to me maybe nades should have a controlled explosion setting maybe making use of right click to throw it instead! now what could this bring to the counter strike series?

Higher nade control at the cost of added risks because you will be able to detonate at a time that could be more efficient in terms of damage an example of this could be nading at two people it may go behind the 2nd person which in turns does not impact the person infront of him as much but with the added detonation option you may be able to skillfully detonate it inbetween both of them which could increase the amount of damage output from the nade.Now the added risk that comes to exploiting the detonation time of the nade would be removing the quick switch to other weapon which could pose higher danger since you cant shoot while you detonate would need to detonate which a new model could be introduced this could something along the lines of this picture

http://editinternational.com/images/gallery/08-detonators_low.jpg

along with this a bar could also be put in center screen a bit like the c4 timer which shows the nades time for going of this would be quick and would sync well with the overall process of this feature im proposing

im guessing they could add this in to the standard nades or if they thing its not balanced then maybe add it as a new nade and charge it at a higher cost.

or maybe add in a detonator kit bit like defuse kit but allows you to detonate your nades like the process i mentioned and maybe even sync it with flashes??? trolol

what do you guys think???

john mccormack // john90
Posted 11 months ago: Tue, 05 Jun 2012 15:53:09 +0100

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