I'm certainly not known in the community but I think i can speak for lots of people.
The thing is that valve is updating minor changes that i did not even notice...
I will give a small list of what should be and what should'nt
The 1.6 xhair is pretty nice but it feels like u have no freedom in choosing the size, the space in the middle cannot be changed and the dynamicxhair feels kinda weird
solution: add cl_crosshairspreadscale 0-999
The models are nice but they run with a straight back, unlike css in the early days they were bend over, so they thought to fix it this way... NO. And the colours of the models are to sober.
solution: Make the models more visible (colours, movement) and change models to 1.6 style or css style models
Another problem is the bizar movemt of the guns. when u walk straight ahead your gun does not move, but once u start moving your mouse to change directions, your gun goes from the left to the right on your screen. This kinda anoys me, but i think its personal. I think the moving of the scope on the awp when u move has something to do with this.
solution: cl_wpn_sway_interp 0/1
There should be a smallbomb icon on the left/right on your screen to indicate that u have the bomb. just saying at the beginning "you have the bomb" and having a slighter darker dot on the radar doesn't help at all valve.
solution: red dot on radar and a small icon left/right on the screen
Also they should change the colour of the fragmaking person in red or more dark. but those things can be changed with gui's so thats not soooo important.
I do not have much to say on this topic. Volcano did already a great job and hopefully he will take a look at the other maps. The _SE versions are far better then the standard ones but it's a start.
sorry for my bad english and if you guys have more bugs/unfixed or missing things to add to the list feel free to post.
Posted 9 months ago: Tue, 21 Aug 2012 08:56:38 +0100
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