Clock Thu, 20 Jun 2013 09:01:28 +0100

CS:GO Changes that should be made
@ Counter-Strike: Global Offensive forum

#1 GOTV is the most needed thing so the game can actually grow and not just fail miserably

#2 Flinching fix

At the moment there is no point in body armor because you killed any point in having it since you still get ????ing flinched when you buy body/head armor.

Head Armor/Body Armor = Zero flinching. ever.

Body Armor = Zero Flinching when being shot anywhere in the body, but your head still goes crazy when headshotted.

No Body Armor = You get flinched

This will fix pistols being crazy good, the game will feel less random with them.

This also makes body armor pretty essential.

#3 Nade physics fixed ( port the correct ones from source ) the current ones still make no sense, just look at how source nades bounce off walls and off the ground and the velocity which they are thrown. You had this perfect during the beta, i don't understand why it's been changed to how they are now.

#4 The mapmaking thing so we as a community can fix the maps. the current maps are just beyond awful for competitive play.

#5 A matchmaking/ELO system to further increase competitive play

#6 A spectating system similar to dota, so players can spectate the higher level games of the matchmaking system (GOTV would be on the matchmaking servers, allowing players to spectate)

#7 Molotovs should probably explode when they hit a wall, they are glass bottles afterall, i don't really care about this since i think molotovs will end up being banned competitively, but whatever.

#8 Add a silencer to the m4, this is a much needed fix for the competitive community. And even if you don't feel it's needed, it's just a win/win for all parties, nobody will ever complain about having the m4 with a silencer, everyone loves it, all pubbers and all competitive players LOVE the silenced m4. THERE IS LITERALLY ZERO REASON AGAINST IT.

#9 Nades should make a more distinct sound when they hit someone (adds a nice tactical element to nade throwing) THIS IS PERSONAL OPINION

#10 Economy fix, CS economy has been perfected and is an integral part of the game. You guys completely shattered this by making it 900 per kill for many guns. Make the kills 300 across the board like its always been.

#11 Nerf the ???? out of the p90, this gun is way too accurate while you run across the map spraying, it's a ????ing joke.
It's just so overpowered now with the increased tagging (and was OP before!).
So here's why:
-You can sprint around and a fast pace and it remains very accurate whilst spraying.
-The recoil pattern is practically non existent.
-Shoots very fast
-Does very good damage even at distance
-Aim-punches people all over the shop!
-Cheap (compared to rifles)
-Gives high cash reward

#12 Fix the awp not being accurate when you clearly tap the opposite direction you are moving and shoot. Why is the gun inaccurate when you are fully stopped? Probably the most frustrating thing in the world.

#13 take off the blur on the awp

#14 take off the blur during buy menu and after rounds are won

#15 Take off all the HDR of the maps, or give us an easy option to take it off like you have in source. The HDR makes everything blend in and very difficult to see.

#16 The sound, i recently purchased a 7.1 soundcard, so we will see if that fixes it. But i play on onboard sound at the moment and it is terrible.

#17 Nades smokes and flashes being exploded across the map sound like they are directly next to you. This makes it increasingly difficult to tell what the ???? is going on.

#18 Make the smokes about 5-10% smaller (not the biggest deal, but this would be optimal)

#19 Fix how your screen bobbles after you jump. You already have an accuracy penalty after jumping, why would your screen bobble up and down?

#20 Currently when you jump your model has the same animation in the air no matter if he's crouched or uncrouched. There obviously needs to be a seperate animation when you crouch in the air.

#21 Fix the bug where you can see people when you nade or molotov behind a smoke, that is pretty freaking stupid for competitive play.

#22 The movement doesn't have nearly a high enough skill ceiling imo. You should lessen the penalty from bhopping and reduce the stamina system so we can atleast gain speed for a couple jumps, maybe make the velocity capped at a certain amount to not give an INSANE advantage, but a small one would be nice. This would just increase the skill ceiling. THIS ONE IS PERSONAL OPINION.

Just read the thread casey_foster made on the steam forums pretty much agree with all of it, if you guys could reply to it and get it more posts maybe they will listen? Worth a try.. http://forums.steampowered.com/forums/showthread.php?t=2936292

George Bear // z3d
Posted 9 months ago: Tue, 18 Sep 2012 13:47:52 +0100

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