Before people start banging on about how you couldn't see damages given/taken in 1.6 (bar esea) but you could in source, lets just look at this argument from a neutral competitive perspective.
Doesn't it make sense competitively for this information to be hidden?
It promotes team communication and definitely changes the way clutches are played out. I'm in no shame to say that I've rushed a guy like a moron on the basis that a team mate has called out "he has 11 hp" but that doesn't mean its correct. Hell I'm sure I've even lost out on many 1v2's because of this easy route out.
I'm just going to throw the argument up here and see if someone can come up with an argument FOR keeping them in. Lets be honest if there was ever a time to make changes like this is would be now whilst the game is going through iterative updates!
| Tom Newman // D1ablo Posted 7 months ago: Sat, 20 Oct 2012 18:55:09 +0100 | ![]() |
| Europe | 10:30 | Korea | |||
| North Am | 07:00 | China | |||
| Epsilon | 16 | - | 11 | Virtus.p | |
| CPH Wolv | 7 | - | 16 | Anexis e | |
| fnatic | 4 | - | 16 | ESC Gami | |
| Epsilon | 9 | - | 16 | Wizards | |
| zNation | 16 | - | 6 | dAT Team | |
| Virtus.p | 14 | - | 16 | Anexis e | |
| Anexis e | 3 | - | 16 | Epsilon | |
| CPH Wolv | 15 | - | 15 | Wizards | |
| Western | 2 | - | 0 | fnatic | |
| myDGB.ne | 2 | - | 1 | f2^ | |
| Virtus.p | 16 | - | 12 | Wizards | |
| ELTZ | 12 | - | 16 | /10/ | |
| fnatic | 16 | - | 4 | Na'Vi | |
| ESC Gami | 7 | - | 16 | Western | |
| Absolute | 5 | - | 16 | Na'vi | |
| n!facult | 11 | - | 16 | Western | |
| CPH Wolv | 14 | - | 16 | fnatic | |
| myDGB.ne | 11 | - | 16 | ESC Gami | |
| Na'vi | 21 | - | 17 | VERYGAME | |
| CPH Wolv | 16 | - | 3 | EYES ON | |
| Anexis e | 8 | - | 16 | fnatic | |
| Absolute | 16 | - | 5 | Virtus.p | |
| Team Alt | 18 | - | 21 | myDGB.ne | |
| More results ... | |||||