Clock Tue, 07 Feb 2012 09:53:22 +0000

Huggo talks BC2
@ Spotlights channel

Whilst I wait expectantly for the upcoming Bad Company 2 patch to help correct some of the flaws in the competitive elements of the game (so I can write about it, ffs!), I thought I’d take the opportunity to bring you an interview with Frederik “Huggo” Christensen of Team Dignitas.

This column is the sole opinion of the author and does not represent the opinion of Heaven Media Ltd or the opinion of any affiliates.

Thanks for taking the time to talk to me and give the guys over at Cadred an insight into some of the personalities in Bad Company 2. Could you start off by introducing yourself and explain how you got into gaming?

My name is Frederik and I live in Denmark, pretty close to Copenhagen. I just finished some add-on education in math, and now I'm just waiting to start at a IT-business university in Copenhagen, which starts in August.

My gaming career started back in 2003, where I got introduced to Battlefield 1942 by some friends and I was instantly hooked. Battlefield 1942 was in my opinion like a revolution to FPS-games; anything and everything was possible because of the sandbox element of the gameplay. I played that game for two years or so, but unfortunately I slowly became inactive in that scene. When Battlefield 2 came in 2005, it didn't catch me, and I never really played the game.

Then in 2006 when I heard about ET: Quake Wars, I really wanted to try that game, so I signed up for the beta together with Peter 'utr' Mogensen, and in the beta we raged some of the Dignitas players then got the offer to play as a part of their team which we, of course, could not refuse.

I know from looking into your history that you’ve made an impact in some big competitive games. For whom have you played for before and what has been your most enjoyable game to date?

The most enjoyable game so far has to be Battlefield 1942. If it was released today even with top graphics and so on, then it would not be a success at all. But as I said, back then it was all so new and in my case it was a breakthrough for gaming, and for clans too. The game which has brought me most fun socially has to be ET: Quake Wars. The competitive features in that game made it so perfect for competitions. Unfortunately, they made some aspects in the game too complicated, and it was very hard for many people to pick up the game and just play it.

Call of Duty 4 is a great game, and I played that over a summer together with some awesome guys over at Roskilde Ravens.


Huggo sporting a fetching shorts and socks number on stage at Quakecon 2007.

Competitively there is surely been a few highlights for you. Can you tell me about your most memorable achievement in gaming so far?

There are many, but the first one that come to my mind has to be winning Quakecon 2007 in Dallas together with Team Dignitas. The trip itself and the final was just amazing, raging some Americans and winning 22.000 dollars - it just can get any better!

You’re certainly an experienced player and can boast one of the best track records in your chosen games. What do you think the competitive gaming scene should be focusing on to promote eSports in general?

First of all, the players have to be more professional themselves because there are so many clan jumpers out there which makes it hard for organisations to pick up a consistent team. Also the event/online cup holders should pay out their prizes, it's so much out of control already.

You’re playing Bad Company 2 for Team Dignitas at the moment. We all know that the game needs some work to truly be considered a competitive title viable for eSports. How have you and your teammates been handling this game as it develops and do you have any comment to make about it so far?

Bad Company 2 is a great game, and in my opinion the best DICE has made since Battlefield 1942. The engine especially is a breakthrough if you ask me and the destruction aspect is the future in my opinion.

We have been waiting for the competitive features since the release, and we make no secret of it - lack of functionality has affected our motivation a lot, because these fixes keeps being postponed. Hopefully that long awaited patch will fix everything that needs fixed, but it might be too late. Many teams are already inactive, like us, if not totally disbanded.

What do you think of the competition out there – having played many games, how to you find the Battlefield teams compared to previous generations of teams in other games you have played?

The skill level is relatively high at the moment online; offline it seems to be an other story *wink wink*. There are some aspects of the game which I would like to see changed, also competitions in the Squad Rush mode is just a joke. It's way too random, and does not require much skill. I would like to wait a bit on making any comments on the strongest teams, before I see how they perform at LAN events, and not just online.

Whilst I wait expectantly for the upcoming Bad Company 2 patch to help correct some of the flaws in the competitive elements of the game (so I can write about it, ffs!), I thought I’d take the opportunity to bring you an interview with Frederik “Huggo” Christensen of Team Dignitas.

This column is the sole opinion of the author and does not represent the opinion of Heaven Media Ltd or the opinion of any affiliates.

Battlefield has a reputation for having a fairly sizeable skill gap between so called med-skilled and high-skilled players and teams. What qualities do you think you need to become a top Battlefield player? How do these qualities compare to other games you’ve played in the past?

A good Battlefield player is a dynamic player who can play and take the right decisions no matter how the game goes because in Battlefield you never get identical situations. A team-minded approach is also very important because a 'rambo' type would never have any success, teamplay is the main thing in Battlefield. A tactical understanding is a good thing too, together with good communication between you and your teammates.

What do you think of DICE, the producers of the Battlefield series? Do you think they will pull through in this game or do you think that Battlefield players might have to wait for BF3 to really get a complete product from a competitive perspective?

Hopefully DICE and many other game developers some day will understand that there is good money in supporting a game for competitive play, just look at Heroes of Newerth as an example. That said, I am a fan of DICE and I admire most of their game projects/productions.

Some people see Bad Company 2 as a beta for BF3, and I kinda agree on that. It's going to be the same engine with improvements, but now they know how it works, and hopefully they will integrate a restart function in the Battlefield 3 retail amongst other things we've been asking for!


Huggo and Dignitas takes on game developers Splash Damage at a publicity event at the iSeries.

We’ve seen some nice LAN events announced including iSeries, zeroPoint, Dreamhack and Gaming4Life. What do you think of the way the Battlefield community has responded to this?

All online tournaments in Bad Company 2 are hard to take serious if you ask me. It just won't work online until a proper anti-cheat function is made, especially when you don't have a spectator or demo function. I'm happy to see the LAN events showing up but it's just sad to see events picking up so many different game modes, instead of making some sort of standard for everyone to use.

There’s some good games coming out soon isn’t there? Brink looks like it’s geared towards teamwork-based 8v8 and it’ll have a solid competitive platform to work from. Have you given it any thought or are there other games out that you’d like to try your hand at?

Brink indeed looks very interesting, as far as I know it will also support a 5on5 game, which I personally also like better. It is hard for me to comment on the game as I haven't tried it yet of course, but from what I have seen it looks very promising. So yes I will definitely try out Brink, and so will most of my teammates.

What do you see yourself doing in the next couple of years? You will obviously have personal goals outside of gaming – where do you see yourself in the future? Will we always see you in FPS games until you retire, or do you have something else in mind?

I try to have a balance between real life and gaming, which can be very hard sometimes as I of cause have goals in both. It all depends on how much time I need to spend at university. I won't be playing part-time though, I have always had the principal that you go all in, or you don't do it at all.

Thanks for talking with me Frederik – just to finish off, where can we see you next? What are your plans for the next few months?

I will be at Dreamhack this weekend, and at Multiplay i40 in August.

Do you want to give any shoutouts?

Yes I would like to thank Odee (maybe the best manager on the globe), and our sponsors: Intel (thanks for sponsoring i7 CPUs for the battlefield squad! :D), Alienware, Scan Computers, Creative, Western Digital, Electronic Arts, Bigfoot Networks, Antec, Logitech, Multiplay.co.uk, QPAD, HMV Gamerbase, Vibe Energy Gum and Bouncer4you.

Much appreciated Frederik, thanks for taking part.

Thanks to http://www.team-dignitas.org for content permission.

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Martin Bowman // nKM
Posted 1 year ago: Sun, 13 Jun 2010 18:40:48 +0100

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