
By this time Portal 2 will be done and dusted for many. Valve’s ongoing ARG whipped fans into a potato farming frenzy, those who pre ordered the game (or bought it after it came out) having easily devoured it before release day was over (myself included after having thoroughly convinced myself that I totally deserved a break from uni work). Personally I don’t even think that the Duke Nukem Balls of Steel Edition will be as eagerly seized on, despite the much longer pre release build up (13 years, in fact). One obligatory disclaimer: If you haven’t played the first Portal game (if not, why not?) then there’s definitely the risk of spoilers below.
In a game where you have no weapons, coming up against something that can blast you to pieces after a few seconds of sustained fire is pretty scary. No wonder, then, that you feel such a sense of triumph when you manage to overcome one of these chipper little death machines. Additionally, the sense of terror you experience upon first reaching the infamous turret pillar room (the one with the lovely sewage system at the bottom) is hard to replicate.
I have an infinite capacity for knowledge and even I'm not sure what's going on outside. All I know is I'm the only thing standing between us and them. Well, I was.
Finding yourself lying in the blinding sunlight of the Aperture Science car park (and, following Valve’s Portal 2 lead up patch, getting slowly dragged away) after your cataclysmic battle with GLaDOS is pretty jarring, especially as the clinical environments in which you spend the majority of the game make you forget that the “real world” exists. What exactly is out here is only hinted at by GLaDOS, but considering you’re in the Half-Life universe it’s probably not too pretty.
Apparently based on a real Black Forest cake from the Regent Bakery and Café in Redmond, Washington. Despite the much overused meme, it turns out that the cake was in fact not a lie; more fool you for not getting yourself some.

Rest assured that there is absolutely no chance of a dangerous equipment malfunction prior to your victory candescence. Thank you for participating in this Aperture Science computer-aided enrichment activity. Goodbye.
If you managed to do this on the first try (you may laugh, but I’ve observed some people failing spectacularly) then the sense of relief is overwhelming. This feat ironically precedes what is quite possibly the longest part of the game, where you finally escape the claustrophobic confines of the Aperture test chambers.
What you most likely came to the game for initially. The portal gun, as its name suggests, allows you to do what the title insinuated, opening a whole new facet of puzzle solving in the process. However, don’t get caught with a turret looking back through one at you.
Relatively simple as boss battles go, but all the better for allowing you to focus on GLaDOS’s excellent taunting dialogue as a result. Whether dutifully destroying the personality cores (you can’t help but feel sorry for the Curiosity Core) or dodging a barrage of rockets, your final face off against GLaDOS showed you her at both her most vulnerable and her most vicious (makes sense, really). Did she succeed in guilt tripping you at the moment of her (apparent) demise?
Your faithful companion throughout Test Chamber 17. Unfortunately, you must euthanise it in the Aperture Science Emergency Intelligence Incinerator in order to progress, and no matter how long you spend trying to quash the guilt GLaDOS cheerfully informs you that you were the subject that destroyed the Cube the fastest. You monster.

The icing on the proverbial cake (yes, yes, we’re getting to that). You’ve been through all the test chambers and (so it would appear) finally escaped from Aperture and its AI-related mishaps. Then, quite without warning (unless someone spoiled it for you, of course), you’re serenaded by GLaDOS herself. Accompanied by awesome ASCII illustrations that compliment the performance perfectly, the first time you witness Portal’s credits there’s a definite sense of wonder involved (however, the subsequent times when your friends refuse to stop singing it are more likely to fill you with murderous, Anger Core-style rage).
The first of these is encountered in Test Chamber 16 behind a panel wedged open with a couple of weighted storage cubes, and makes you feel a genuine sense of excitement upon discovering it (even if this “Easter Egg” is clearly intentionally placed where you can see it). The haunting instrumental music triggered when you go inside just adds to the atmosphere as you look over his crazed scrawlings. Poor guy, having to cook his beans over hot PC components.
It’s hard to do her justice in just a short blurb. GLaDOS (Genetic Lifeform and Disk Operating System) slowly becomes more sinister as the game progresses, her increasingly witty, passive-aggressive dialogue drawing the player through the test chambers before their eventual (and, as she herself proves, quite necessary) escape. Kudos to Ellen McLain for her excellent voice acting (and the technology that helped add the finishing touches).
More of Ella's crazed (and totally not fetish fuelled) ramblings can be found on Twitter; read at your peril.|
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| Richard Lewis // Richard_Lewis Posted 1 year ago: Wed, 18 May 2011 00:23:44 +0100 |
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