Like a guilty father who had abandoned his kid a long time ago Valve have begun to try and rebuild the fractured relationship between themselves and a competitive scene that has been left in the dark for over a decade. The first worry for the competitive scene was whether or not it would actually go ahead, with some of the players stating that the American company had asked for it to remain under wraps, as the days went past though their fears were settled as flight booking receipts and hotel details were sent out to the lucky few.
For the past year or so Valve have been employing another developer to work on updating our beloved CS:S, Hidden Path. At first the company seemed keen to reignite the passion of a community seemingly bored with a game so inconsistent and filled with bugs it was shunned by most of the FPS elite (1.6 players). Things started well and after some huge changes the CS:S community began to get excited, then everything stopped. No updates came for months and many began to question if Hidden Path had been taken off of the project; had they hit a brick wall and decided to get the input of the people who know best?
It was unlikely that they'd be discussing an all new Counter Strike given the fact that only CS:S players had been invited and the 1.6 community had been shunned. So, the invited players began compiling questions and bug fixes to be discussed this weekend with the development team. Most of their plans were thrown out of the window when they learned the main purpose of the meeting - to test the latest title created by Valve, CS:GO.
CS:GO, in case any of you have been hiding under a rock for the past two days - or just haven't been online - is a brand new FPS title being released by Valve. They have been keen to stress that this is not CS:2, but will be a stand alone title developed on an updated version of the Source Engine and is scheduled for release in the first quarter of 2012. Their press release read the following:
Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombard, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and London Games Festival.
Things seemed interesting at first but upon closer inspection it was clear that Valve had the console market in mind when they decided to work on CS:GO. Luckily CS:GO isn't the sole purpose of the meeting in Seattle and after an exchange of emails with our man on the ground, Henry 'HenryG' Greer, he made it clear that CS:S is still on the agenda and they have spent most of today discussing the game and what changes need to be implemented.
In a lengthy meeting this afternoon the players were locked in discussion with the level designers, the coders and the general developers from Hidden Path. The players were shown some of the features that are soon to be implemented including CSSTV, a feature already seen in TF2 whilst allows players to download the previous round at the touch of a button. The downloaded clip can then be edited in CS:S and converted into an .avi file, good news for movie makers. The players then discussed their ideas with the team, a list of which can be seen below:
Rebuild all the train models so there are fewer head view only crouching positions. Eg forcing a player camping under a train to expose at least half their body.
He also revealed that the players now have a private forum where they can discuss any updates with the Hidden Path crew as soon as they hit the beta stages, whilst Zblock developer J3di has been hired by the company to work from home, incorporating Zblock, among other things, into the game in future. Whether or not these are all implemented remains to be seen but we will be keeping you updated throughout the next few days on any new information that comes out of the meeting. One thing that is for sure is that all of these suggestions have been discussed in detail with the Hidden Path crew and they have assured us that CS:S still has a future, how big it is depends on us.
|Michael Mcghee // Rickeh|
Posted 1 year ago: Sat, 13 Aug 2011 19:43:37 +0100
|North Am||May 24||China|
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