The CSPromod project seems to have renewed vigour of late despite the many challenges facing it and we now have yet another update coming out within a month of the previous version.
Those saying the project is simply "flogging a dead horse" - because e-sports pundits only talk in clichés - are overlooking the support the project is now receiving from the 1.6 community following announcements about CS:S and CS:GO.
As such it seems the project is finally going to get the push it needs to finish sometime while we're all still alive to appreciate it. The simple question about it now seems to be "will it be any good?"
The abridged changelog for 1.08 reads:
Features
Added mp_autoteambalance
Added sv_deadchat 0/1/2
General Changes
Added blood fountain effect on headshot
Added flying ragdolls on death due to C4 and HE grenade
Improved spraying with all weapons by tweaking the random number generator
Improved spectator mode and fixed general jerkiness
Fixed and improved the death cam, it now follows the killer properly and switches to his point of view if the server allows it
Reduced network usage (can reduce choke)
Tweaked the spread of each pistol (Glock, USP, and Deagle)
Tweaked the rate of fire of all weapons to match CS 1.6 perfectly
Tweaked the scoreboard's appearance slightly
csp_dust2
Fixed a small displacement gap causing a visual glitch at bombsite A
Fixed palmtrees being rendered behind the 3d skybox
csp_nuke
Fixed some displacements that allowed you to jump ontop of 64 units crates.
Added a clip on the sandbag model @ midd AWP spot CT side, you can no longer jump ontop of it without a boost.
csp_inferno
Fixed glitchy shadows at bombsite B
Fixed floating wall at mid
Fixed displacement glitch at T spawn
Fixed some displacements that allowed you to jump ontop of 64 units crates.
Fixed a minor visual glitch
csp_train
Fixed a couple of train textures being backwards
*More fixes will be listed here in the next 2 days; keep an eye on it*
Bug Fixes
Fixed flashbangs being too strong with mat_dxlevel 95 (DirecX 9)
Fixed crash occuring on map changes
Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
Fixed bug allowing players to jump and slide down in freezetime when spawning on a slope as well as during normal play
Fixed bug causing flash overlay to be carried over in spectator mode
Fixed bug causing crouching to look instantaneous in spectator mode
Fixed scoreboard bug which would list you last when switching teams
Fixed fall viewpunches not working in spectator mode
Fixed double reload sound in spectator mode
Fixed headshots not showing blood effects on affected players
Fixed first person blood effects in spectator mode
Fixed knife damage from behind to a teammate
Fixed AWP sensivity issues with high latencies
Fixed bug causing round restart and other round states getting executed multiple times per frame
Tweaks/Minor Changes
Added "toggle console" to the Binds menu
Added missing self nade icon deathnotice
Changed sv_maxrate to 131072 in listenserver.cfg
Fixed some errors showing in the console
Increased viewpunches when getting hit
Tweaked spectator speed
Started working on bots AI - improved navigation
The download will be available from the
CSPromod website tomorrow.