Note - This article is intended for people who are intermediate to the game and may not interest everyone. However, it may be interesting for high skill players to see another perspective, so please don't dismiss it straight away.
de_dust2 is probably the most played map in Counterstrike : Source. It was one of the first to be converted, and is very basic for teams to start off on.
In this article I will outline basic CT setups for teams to use. It doesn't cover everything but it covers the basics, and you can work on this to form your own ones. Firstly, you must decide what setup you want as your default. You must prioritise whether you want to share your players evenly between the sites, or whether you feel you can lock down B with 1 player.
Since people like to use different names for different places, here is a screenshot to identify the
different names I will be using on de_dust2.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust2midrock.jpg
Most teams like to use a default setup of 2-1-2 split, with 2 at A, 1 at mid/short, and 2 at B. My team play this on default buy rounds. The 2 people create a crossfire at long, the mid player usually buys awp and watches short, or if he cannot afford he buys rifle and holds short, and the 2 B players create a crossfire in B.
Firstly, A setups.
A is the more versatile site, allowing a multitude of different setups, allowing you to catch your team
off guard. We tend to send 2 down to long at the
start of the round, and drop one to platform if there is no signs of action at long after about 30 seconds.
http://i7.photobuck
et.com/albums/y295/threelicks/screens/de_dust2/de_dust2corner.jpg
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust2008
That is a strong long setup, as the offensive players can get to neither player without the other
interfering. Neither player should be peaking, as you
should be aiming to stop them getting to the site primarily, rather than to kill individual players.
http://i7.photobuck
et.com/albums/y295/threelicks/screens/de_dust2/de_dust2corner.jpg
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20029.jpg
That setup is also good, and similar, and can be used if they are expecting you to be pit. It is also easier
to avoid nades than with one in pit.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20031.jpg
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20028.jpg
Playing one at cars and one in pit can be an effective setup if the player at cars has a strong burst fire.
When i played against uQ they used this setup
VERY effectively, and it was very hard to get picks at long.
The 3rd player can play in 2 main positions. Playing at mid with awp can be effective as it allows early
calls for short and quick rotates to B.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust2midrock.jpg
If they smoke up mid, you can normally see over it by standing on this rock :
http://i7.photobuc
ket.com/albums/y295/threelicks/screens/de_dust2/de_dust2midrock.jpg
However, it can be stopped quite easily with some offensive smokes and flashes, so a lot of teams prefer to
play someone at short with a rifle instead. It
slows rotates down a bit but it can help secure A better.
Here are a few good short positions.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20033.jpg
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20034.jpg
http://i7.photobuck
et.com/albums/y295/threelicks/screens/de_dust2/de_dust2short2.jpg
http://i7.photobuck
et.com/albums/y295/threelicks/screens/de_dust2/de_dust2short1.jpg
One of the main problems when choosing a short position, is that there will inevitably be a lot of flashes
coming your way if they push there, so you need to
be near a corner to look away quickly. Also, there is a box in lower B where they can spot a lot of short, so
you must be weary of that.
This leaves us with the 2 B players. I have never played B so I can't really say many positions in here,
although here are some I've used to hold down the
site on T side.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20022.jpg
That awp pick is one of the best positions for B. The awper spots tunnels and can drop off platform quickly
for cover. You can also normally get a pick
before the nades start coming in. I've seen many aces from this position. You must be weary of offensive
awpers however.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20020.jpg
This position can be quite nice for rifling, as you can easily get cover from flashes in the corner of the
car and you are a good distance to get multiple
kills.
If you get a good spawn it can be good to flash in and rush to here :
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20024.jpg
Teams rarely check there on a rush as they are normally more concerned with back of site and car, so if you
have a good aim and a rifle you can normally pick
up a few frags here.
http://i7.photobucket
.com/albums/y295/threelicks/screens/de_dust2/de_dust20025.jpg
If you are soloing B it can be good to awp from here, and once you have made your pick, drop out and counter
flash. It is very safe and gives your team
enough time to rotate before you get killed.
That's pretty much it for CT positions. There are a few stacks and other things you can do, but I couldn't go into them as I had no one online to take screenshots with. A quote I found interesting came from 3D|Moto, who said a good CT is not one who can frag the most, but one who can secure a site long enough for his team to rotate. Bear that in mind at all times. It is a team game and your aim should be to win the rounds, so play in the strongest positions for the site not for frags.
Thanks, hope you liked it, and apologies if it was too simplistic.
Felix "xiLeF" Morgan
#xilef
| Felix Morgan // felix Posted 2 years ago: Sun, 30 Jul 2006 20:24:36 +0100 |