Clock Sun, 19 May 2013 21:43:48 +0100

GESL: Insur Ensures Assurance
@ GESL channel

Insur, a huge upcoming talent in the Starcraft 2 scene, has gone quite unnoticed recently, having only made a few appearances in a few smaller online tournaments. infinitySeven is an organization that holds some of the top upcoming talent in the scene, but having a veteran Zerg such as Machine, how will Insur hold up?

Machine is known for his mutalisk play and constant harassing, while Insur is known more for a turtle-style Protoss, usually FFE'ing and then containing to 3-base while pushing out around the 15 minute mark with a death push; utilizing drops amongst all of this, how will the underdog come out on top?



Game 1

Metropolis is the first game between Evil Geniuses' Machine and infinitySeven's Insur, the underdog in this match up. Insur is a Protoss, making it a PvZ. Four gases along with a FFE from Insur proves to be a good strategy, provided him with a very solid economy early. Machine goes for the standard three-base Zerg play very early on as well, electing not to committ to early rushes or anything of the like. Machine drops his roach warren in sync with his tech to lair, as he spreads creep rapidly trying to obtain some map control. A macro hatch drops as the roach warren morphs in, and Machine drops a spire for some mutalisk play, one of the first spires to drop this entire tournament, as most Zerg players previous to Machine have gone nearly all-ground. Some warpgate tech from Insur is garnished with two robo bays early on, as Insur's third gets saturated. 11 minutes in and both players haven't engaged; they're fairly even up to this point. Mutalisks pop and the lings rush Insur's third.

A few immortals block the choke as sentries attempt to split the army of Machine, but a two-sided flank prove to be too much, Insur is overwhelmed, but his stalkers near his natural snipe a few mutalisks from Machine. Machine retaliates immediately for a second stab at Insur's third, but the blink stalkers once again take out about half a dozen mutalisks. Insur's already got 3/3 done, and it's not looking like he's going to give up anytime soon. He re-saturates his third base as he tries to get back into the game after that devastating zergling infiltration earlier at Insur's third.

Game 2

I believe the map was Daybreak? Was at dinner, wasn't able to see anything but the last few seconds of the game, but Insur appeared to have gone heavy warp tech into quick blink stalkers, while machine elected to go almost pure roach with speedling garnish on the top of it; as Insur used his warp prisms to drop into Machine's main, sentries forcefielded the ramp, allowing vision on the high ground and Insur immediately blinked up into Machine's main, sniping his Lair just 11 minutes in, causing terrible, terrible damage to the economy and tech structures of the Zerg player. Machine, expected to 2-0 Insur, has fallen 0-2 to the Protoss player many have never even heard of. Machine at the 15 minute mark GG's out after yet another failed engagement. Yes, this is a 2-0 sweep from an underdog, but more importantly, a question arises: is this the new Protoss talent that the scene has been searching for? Let's keep an eye on this guy throughout the tournament!


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// Jeff_Kim
Posted 11 months ago: Sat, 16 Jun 2012 02:35:13 +0100

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