I've seen Princess Diana played as a jungler and a mid and she does well in both roles. Her wave clear can be really fast which might make her a viable pick in competitive play for both lanes. More info on the 2nd Banana girl can be found Here.
This patch isn't all about Diana though, RIOT have been reworking their oldest champions and this time they've picked Cho'Gath with some necessary and logical changes. Urgot who was a highly contested pick through the whole year untill the nerfs came around, got reversed a bit. He dropped a lot in popularity but still had his usage, the buffs he got will probably make him a really viable pick again, who knows me might see him a lot in the up coming Regionals. Last but not least one of the most OP champs since the Jayce patch, Rumble, got tuned down. Hopefully making him less of a target in the banning fase.
* League of Legends v126.96.36.199
Diana, Scorn Of The Moon
Crescent Strike Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
Pale Cascade Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
Moonfall Diana draws in and slows all nearby enemies.
Lunar Rush (Ultimate) Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
Moonsilver Blade (Passive) Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage
* League of Legends v188.8.131.52 (continuance)
Cursed Touch (Passive) - Duration reduced to 3 seconds from 4
Tantrum - Mana cost reduced to 35 from 50
Bandage Toss - Ability Power ratio reduced to 0.7 from 1.0
Ability Power ratio reduced to 0.8 from 1.0 - Ability Power ratio reduced to 0.8 from 1.0
Pyroclasm - Missile Speed increased to 1000 from 800 - Missile Speed no longer increases when hitting ablaze targets - If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions
General - Magic Resist per level increased to 1.25 - Attack Range normalized to 125 from 130
Rupture - Cast time reduced to 0.5 seconds from 0.672 - Delay normalized to 0.625 seconds from 0.5 - 0.75
Feral Scream - Cast time reduced to 0.5 seconds from 0.6417
Vorpal Spikes - Width now increases based on Cho'gath's size
Feast - Now grants Cho'gath up to 50 additional Attack Range, based on Feast rank and amount of stacks - Cast time normalized to 0.5 seconds from 0.43 - Range increased to 150 from 100
General - Recommended items on Summoner's Rift now include Boots of Mobility
Shadow Walk (Passive) - Restealth duration reduced to 6 seconds from 8 - Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
Agony's Embrace - Cooldown reduced to 120/100/80 seconds from 150/120/90
Devastation Charge - Now more responsive when colliding with opponents - Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time)
Onslaught Of Shadows - Enemy flee speed is now higher based on how close the enemy is to Hecarim
Zephyr - Ability Power ratio reduced to 0.6 from 0.8 - Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown
Wild Growth - Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting
General - Now gains 1.25 Magic Resist per level
Junkyard Titan (Passive) - Danger Zone damage bonus reduced to 25% from 30%
Flamespitter - Damage reduced to 90/160/230/300/370 from 90/180/270/360/450 - Fixed: Flamespitter no longer lasts slightly longer than intended
General - Base Attack Damage increased to 52 from 50
Venom Cask - Missile Speed increased to 1400 from 1300
Acid Hunter - Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage)
General - Base Attack Damage reduced to 55.3 from 59 - Attack Damage per level increased to 3.3 from 3
Audacious Charge - Damage reduced to 70/110/150/190/230 from 70/115/160/205/250
Omen Of Famine - Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions
Omen of Death - Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn
* Proving Grounds - Repositioned Health Relics so players are less likely to unintentionally walk through them - Experience curve adjusted so that levels 14-18 take slightly longer to reach
Adjusted Nexus turrets - Nexus turrets reduced from two to one - Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage
* General - You can now reset the current audio configuration back to defaults from the audio options menu - Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins - Fixed: Summoner's Insight now correctly works with Promote (now correctly grants bonus defensive stats) - Fixed: Custom game bots now lane properly when allied players are jungling - Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana
* New Tribunal Feature - Players punished by the Tribunal will now be e-mailed a "Reform Card" which gives additional details about their case
|Jeroen Vercauter // KwijLBEAST|
Posted 9 months ago: Wed, 08 Aug 2012 15:06:38 +0100
|North Am||May 24||China|
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