Three of the biggest names in competitive gaming have now come together to form a powerhouse of professional gaming that will run for the remainder of 2012 and throughout the entire 2013 season. Considering quarrels in the past that left the community debating whether or not one side was in or out, this is a huge announcement both for the partnership of large corporations in competitive gaming as well as the coming together of big names.
It's taken almost two and a half years for the three big boys to make nice, but now it's set in stone (or paper, rather) that DreamHack, Electronic Sports League and Major League Gaming will be working together for future projects regarding the Starcraft 2 scene. Keep in mind this also has the ability to leak int DotA2, LoL and other e-sports titles if necessary, although details are vague. Below you can find relevant statements.
Various statements from each figure head:
“DreamHack’s philosophy has always been about inclusion and never exclusion,” said Robert Ohlén. CEO of DreamHack AB. “This joint initiative by MLG, ESL and DreamHack is something that will insure the continued growth of eSports that we have been seeing during the past 24 months, for the players, the audience and the industry as a whole.”
“We are confident that with this partnership we are shaping the future of our sport,” said Ralf Reichert, CEO of Turtle Entertainment GmbH. “Working with DreamHack and MLG we can create a more manageable and sustainable infrastructure for players that will become the basis for eSports to realize its full potential.”
“The growth of competitive gaming over the last few years has been staggering and we have now reached the point where we need to align our efforts to advance eSports on a global scale,” said Sundance DiGiovanni, CEO and Co-founder of MLG. “The collaboration between our organizations is the first step in a united effort to take the sport to the next level while benefiting all of those involved.”
What the partnership includes:
Universal Ranking: A universal ranking system across organizations for all major game titles directly impacting seeding and event qualification.
Master Tournament Calendar: One event calendar ensuring a minimum or no conflicts to ease players’ schedules and enables fans across the globe to easily spectate.
Unified Competition Structure: Development of a unified competition structure for all major titles at all tournaments.
Talent and Marketing Efforts: Cross promotion and support for all leagues to drive further awareness for eSports and league activities, as well as a shared roster of commentators and broadcast talent.
Posted 6 months ago: Thu, 15 Nov 2012 16:15:59 +0000