We’re in the middle of the season and it’s that time again where RIOT brings out a new patch as well as a new champion, Quinn and Valor, to totally screw with the meta.
Inside the notes we see some big changes to Blade of the ruined King and the cutlass, making it more of AD Carry based which should slightly fill the gap for their item builds. Both Taric, Vi and Xin Zhao who had a strong early game are getting some changes to balance their strength throughout the game. Nidalee and Kayle are on the chopping block as well since they were a force to be reckoned with, especially in the mid lane. Last but not least they’ve finally fixed the invisible spears of Nidalee and they’ve added a new ping system which should make it easier to communicate in the situations when there is no time to write.
Champions
Amumu
Bandage Toss
Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
Curse of the Sad Mummy
Radius reduced to 550 from 600
Ashe
Attack Speed per level increased to 4% from 3.34%
Darius
Noxian Guillotine
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
Cooldown adjusted to 120/100/80 seconds from 100 at all ranks
Fiddlesticks
Several of Fiddlesticks' visual effects have been updated
Garen
Perseverance
Heal amount reduced to 0.4% of maximum Health per second from 0.5%
Decisive strike
Fixed a bug where the cast time was faster than intended
Courage
Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
Demacian Justice
Fixed a bug where the cast time was faster than intended
Hecarim
Rampage
Damage increased to 60/95/130/165/200 from 50/85/120/155/190
Spirit of Dread
Healing adjusted to 20% at all ranks from 10/15/20/25/30%
Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was
Janna
Monsoon
Mana cost reduced to 100/150/200 from 150/225/300
Kassadin
Nether Blade
Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
Nether Blade's active no longer deals damage to inhibitors or the nexus
Kayle
No longer gains Magic Resist per level
Reckoning
No longer amplifies damage while the target is slowed
Now applies a stack of Holy Fervor to the target
Slow duration reduced to 3 seconds from 4
Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
Missile Speed increased to 1500 from 1300
Nidalee
No longer gains Magic Resist per level
Swipe
Ability Power ratio increased 0.6 from 0.4
Aspect of the Cougar
No longer grants bonus Armor or Magic Resist
Renekton
Ruthless Predator
Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack
Taric
Base Attack Damage reduced to 57 from 62
Gemcraft - Remade
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
Shatter
Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
Active damage now additionally scales with 30% of Taric's Armor
Mana cost reduced to 50 at all ranks from 50/60/70/80/90
Dazzle
Mana cost reduced to 75 from 95
Tristana
Attack Speed per level increased to 4% from 3.01%
Tryndamere
Bloodlust
Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5
Vayne
Mana per level increased to 35 from 27
Tumble
Mana cost reduced to 30 from 40
Vi
Base Attack Damage reduced to 54 from 58
Vault Breaker
Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
Denting Blows
Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%
Xin Zhao
Audacious Charge
Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
Crescent sweep
Base damage reduced to 75/175/275 from 125/225/325
Cooldown increased to 120/110/100 seconds from 100/90/80
Zed
Razor Shuriken
Damage increased to 75/115/155/195/235 from 75/110/145/180/215
Shadow Slash
Damage reduced to 60/90/120/150/180 from 60/95/130/165/200
Items
Warmog's Armor
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%
UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
UNIQUE Active range increased to 500 from 400
Spirit of the Elder Lizard
Incinerate damage reduced to 14-50 over 3 seconds from 15-66
Game UI
Players can now access 4 new pings in game through a radial menu
"Enemy Missing", "On My Way", "Danger", and "Assist Me"
Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened
Spectator Mode
In Spectator Mode, the ping button on the minimap has been removed
Co-op vs AI
Retreat behavior on bots in Dominion Co-op vs AI has been improved
General
Nami
Tidecaller's Blessing is no longer consumed when attacking wards
Tresh
Death Sentence is no longer consumed when attacking wards
Statikk Shiv
Passive is no longer consumed when attacking wards
Sheen
Spellblade is no longer consumed when attacking wards
trinity Force
Spellblade is no longer consumed when attacking wards
Lichbane
Spellblade is no longer consumed when attacking wards
Iceborn Gauntlet
Spellblade is no longer consumed when attacking wards
Cursors in colorblind mode have been updated
All red cursors have been recolored to orange
The spellcasting cursor has been recolored to a lighter shade of blue
LeaverBuster has been improved to account for client-related issues
Fixed an issue that would cause some particles to be invisible for the duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent Singularity)
Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
Health bars will now display thicker black lines for every 1000 health
Enabling HUD animations now animates health and resource bars on the HUD.
The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead.