LOUDER FOOTSTEPS BIND

LEARN HOW TO INCREASE THE VOLUME OF FOOTSTEPS

INTRODUTION

Whenever you find yourself walking around in a competitive game, you are often doing so to remain undetected by your opponents. However, you are also likely to be trying to listen out for them making sounds too. Often you will find yourself struggling to hear where enemies are and if you had your sound set a little bit higher then you would likely detect many more of them. Fortunately there is a way to bind walk to increasing the volume of in game sounds, which makes this dream a reality. Find out how to implement this bind below.

HOW TO INCREASE VOLUME WHEN WALKING

In order to implement this bind, all you need to do is enter it into your developer console. If you don’t want to have to do this every time you play the game, then you can add this in to your config instead.

alias +incvol “incrementvar volume 0 2 0.5;+speed”; alias -incvol “incrementvar volume 0 2 -0.5;-speed”; bind SHIFT +incvol

HOW IT WORKS

The above bind consists of three unique commands, one binds the “shift” key (which is the game’s default key for walk) to the other two commands. The two remaining alias commands work by increasing the volume of sound when the walk key is pressed and then reducing it when it is released.

INCREMENTALLY INCREASE VOLUME BIND

If you’d prefer to be in control of your game’s volume, and not have it change when shifting (or both!), then the below bind will make the “[” key decrease your game’s volume, and make the “]” key increase your game’s volume. Change the “0.1” and the “-0.1” to a larger or smaller number to change the amount this bind changes your volume by. Copy and paste this command into your console to apply (it doesn’t need to go into your autoexec).

Alternatively, if you don’t want your in game sound levels to fluctuate whenever you walk and instead would prefer to be able to manually adjust the setting on the fly, then this next bind is for you. This bind makes it possible to incrementally increase your volume by pressing the defined button. As with the previous command, this command can be entered directly into the developer console, or into your config if you don’t want to enter it every time you play.

bind [ “incrementvar volume 0 10 -0.1”;bind ] “incrementvar volume 0 10 0.1”

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