CS:GO Callouts for All Maps | Cadred.orgTjmcerlean2020-07-07T21:49:21+00:00
LEARN CALLOUTS FOR EVERY COMPETITIVE MAP
Follow the links below to learn all the different callouts used in CS:GO for the main competitive maps. Callouts are an essential component of Counter-Strike and have been a part of all iterations of the game. They refer to the calls made between players to alert each other to specific portions of the map. An example of this would include a terrorist player calling out that the final counter-terrorist player is hiding in CT Spawn. This would enable the callers teammates to converge on the player and eliminate him. Understanding where each call refers to is crucial for players to be able to reach the top ranks in the game. Top tier players will use particularly specific callouts to their team whenever they refer to an area of a map.
Cache is a demolition map that was originally a custom design, created for Counter-Strike: Source by FMPONE, Volcano and penE. It was ported over to CS:GO on Global Offensive’s launch and has been a consistent feature in the Active Duty professional map rotation since. The map is based on the buildings situated around the Chernobyl nuclear power plant in Pripyat, Ukraine. The map has a fairly basic layout, which makes it easy for beginner players to understand. The map is very open and uncluttered, which limits the number of locations players can hold as counter-terrorists. Features from the current iteration of the map have been designed to be consistent with what these buildings look like in real life. The map continues to be maintained by one of the original map designers, FMPONE. Cache is considered to be relatively balanced map, with there perhaps being a slight bias for counter-terrorist players at top tier games.
Cobblestone is a demolition map that has existed in every iteration of the Counter-Strike franchise’s history. It has seen a significant amount of layout changes over the years, particularly in CS:GO. The map was originally created by Dave Johnston, who also designed Dust and Dust 2. It was previously called Cstle and was intended to be based within a castle. While some of these historical relics still exist, the current version of Cobblestone is set within Lord William’s country farmhouse, who has been a recent target of various assassinations. Currently Cobblestone is not part of the Active Duty competitive rotation, its expulsion to the reserve map pool was due to its dwindling popularity and player complaints. Many of these complaints were based around the map being very unbalanced. In top tier play the terrorist team would typically have a significant advantage due to the maps size. Counter-terrorists would often be forced to save and not attempt to retake bomb sites due to rotations taking so long and chokes being difficult to push through.
Dust 2 is a demolition map that is perhaps the most well known in Counter-Strike history. It has been a part of the franchise since 2001 in its first iteration, Counter-Strike. Dust 2, as the name implies, is a follow up to the maps predecessor, Dust. Both maps were designed by Dave Johnston and are situated in a dust covered environment, typically assumed to be in the Middle East. The current version of Dust 2 is however actually based in Morocco, which is not geographically a part of this region, but it does shame many similarities in terms of culture and architectural style. Dust 2 is undoubtedly the most popular map in the game, this is largely assumed to be due to its balance between the terrorist and counter-terrorist sides. Additionally, the map also has a relatively simple layout, which makes learning it and all its callouts particularly straightforward. Broadly speaking, the map can be subdivided into three distinct main interconnecting sections that link up the terrorist and counter-terrorist sides of the map; Tunnels, Mid and Long.
Inferno is a demolition map which was originally developed in the first iteration of Counter-Strike. Its layout has remained largely consistent with the initial version of the map released by Chris “Narby” Auty in 1999. Inferno is based upon a small European town; the current version contains various signs written in Italian and so is likely set in Italy. However, some fan theories also suggest that the map is set within the Basque country of France and Spain. Separatists in the town are tasked with destroying a set of two gas pipelines which provide energy to the region. The map has three main passageways for the terrorists to attack on the way to the two bomb sites: Mid, Second Mid and Banana. Most of the map is fought in narrow spaces with sharp intersections, very few open spaces exist aside from on the bomb sites. At a top tier level Inferno is seen as being a terrorist sided map, this is due to the long rotation times between the two bomb sites and the ease at which top mid control can be taken.
Mirage is a demolition map which was created in the first version of Counter-Strike and has been prominently featured in the Active Duty competitive map rotation since the launch of CS:GO. Mirage was originally developed for the Cyber Athlete Professional League (CPL) and was called Strike. It was designed in a collaboration between Valve and Hidden Path Entertainment, with Michael “BubkeZ” Hull leading development. Mirage was released as a non-CPL version of Strike; however, the name has transitioned over as the competitive version in CS:GO. The game has seen several changes since release, predominantly focused upon the map’s visuals, with only small amendments made to the layout of the map. The first iteration of the map was built using traditionally European architecture; however, it was later changed to be based in Morocco, with Middle Eastern textures being used. Currently the map is well balanced at top tier play, it is an execution heavy map and so callouts are incredibly important on it.
Nuke is a demolition map which was first developed for Counter-Strike by Joe Bieg in 1999 and then in collaboration between Valve and Hidden Path Entertainment for CS:GO. The map has been in and out of the Active Duty competitive map rotation since the game first launched and it has seen a lot of changes over the years. Various changes have been made to the map layout to try and balance it across all levels of play. The original versions of the map were based within a German nuclear power plant; however, the current version is set in the north-eastern United States. The nuclear reactor can be destroyed from either the upper or lower bomb sites and the counter-terrorists are tasked at preventing this from happening. Nuke is a compact map due to having vertically distributed bomb sites; consequently, the callouts for it are very specific and mastering them is key to performing well. Nuke has historically always been a heavily counter-terrorist sided map, but over the years the gap has been closed due to repeated balancing efforts by the developers.
Overpass is a demolition map which was first released in late 2013, it was entirely designed and developed by Valve Entertainment. The urban-themed map is situated in Berlin and comprises of a canal with a military shipment in it. There is a park situated above it on an overpass, hence the maps name. Terrorists are given the opportunity to either attack the canal military shipment directly or pass through the overpass to the other bomb site. Overpass was CS:GO’s first completely new bomb defusal map to be introduced into the Active Duty competitive map rotation. Ever since its introduction to the map pool it has been a staple and a favorite of many players, professional or casual. The map has a relatively straightforward layout, however certain areas have multiple levels and so it is important to be precise with callouts to avoid confusion. As with many of the competitive maps in rotation currently, Overpass is another well balanced map which perhaps slightly favors the terrorist team.
Train is a demolition map that has been part of every iteration of the game since its inception. Released for Counter-Strike 1.6, it has been a ubiquitous part of the competitive map rotation for many years, including in CS:GO’s Active Duty map pool. Train is based in Russia and is perhaps the most complicated of all competitive maps to date. This is due to the complex layout of the map and advanced play-style that typically accompanies it. Most of the firefighting is concentrated within the two large areas containing the bomb sites, with the other areas typically serving as rotation pathways only. Valve has made repeated amendments to Train since the release of Global Offensive, these have been focused upon balancing the map via substantial layout changes and on the overall aesthetics. The map was completely revamped in December 2014 and a large emphasis was placed on improving visibility across the map. This ultimately led to the map transitioning from being extremely biased towards the counter-terrorist team, to being largely leveled out.
Vertigo is a demolition map which was originally launched in 1999 for Counter-Strike and was not recreated for any subsequent versions of the game until 2012 for CS:GO. The map is set at the top of a skyscraper called Rizzleton tower, which is under construction and nearing completion. The terrorists are tasked to destroy either of the bombsites to destroy the tower before it is completed. The tower is believed to be situated in New York City, with many other skyscrapers visible around the perimeter of the map. There are two main levels of the map, which makes map awareness more challenging and therefore utilising precise callouts is essential. The map has sporadically been a part of the Active Duty competitive map rotation since its launch in CS:GO, in November 2017 the map was removed from the game files and was no longer accessible. This was short lived however, as Vertigo was re-released in January 2019 with a completely revamped layout, it was then added back into the map pool for competitive play in March 2019. Vertigo is a polarising map for many teams and as a result it is frequently banned from play at professional levels.